Spring 2001 interview with Suda Goichi about his newly released game — Flower, Sun, and Rain for GPara, unearthed by infernalgrape. Thank you for the commission!
“I killed all my previous works once when Flower, Sun, and Rain was released, so I’d be really happy if I were somehow able to put them all in order.”
Thus sounded the proposal of Suda Goichi of Grasshopper Manufacture, the developer of Flower, Sun, and Rain, barely two weeks after the game’s release.
“Killing the past” is a message that has appeared countless times in Suda’s works, but also his own policy. In Suda’s words, “I want to create games where you look towards the future without clinging to the past”. He also knows well that in order to kill the past, one needs to face it head-on.
To be honest, Flower, Sun, and Rain has received both positive and negative reviews from players. In order to “kill the past”, Suda has dealt with all the reactions that appeared after the game’s release, and in response shall talk about them in this interview GPara has prepared as fast as possible.
GPara’s questions for Suda
- Flower, Sun, and Rain? Negative feedback and answers;
- Reactions after Flower, Sun, and Rain’s release;
- Future Suda games and a message.